By this time you have looked at several engaged learning projects that demonstrate many of the indicators described by NCREL. We have grouped these indicators into six key elements: student roles, teacher roles, grouping, assessment, student task, and technology use.
Your authentic problems or issues should be for projects that you can use with your own "students." We want this to be something that is useful to you in your current job, rather than just an exercise. If you are a resource teacher (tech coordinator, science specialist, library staff, . . .) you can either create a project for the adult teachers you work with or partner with a classroom teacher. If you partner with a classroom teacher, please arrange to team-teach the project with your partner so that you will have first-hand experience facilitating an engaged learning project with students.
As you can see, three indicators of engaged learning are not listed separately in our list of elements. They are vision of learning, instructional model of learning, and learning context. These indicators are more often determined by the student roles, teacher roles, grouping, assessment, student task, and technology use. Through the careful design of these six elements, the other three indicators of engaged learning are developed simultaneously. We are not declaring them to be less important, but we have found that when all six elements have been developed thoroughly, these indicators of engaged learning have been addressed in the completed projects.
Juggling the project elements is the key to a successful project. Learning to use these elements to engage student learning is exciting for the student and teacher as well. Read below for a short description of these elements.
Objectives are the statements that describe what you want your students to know and be able to do at the end of the project. The objectives should be related to the content to be learned, the process for learning, and the product that they will create to demonstrate what they have learned.
The student task is framed within a student scenario. It needs to be authentic, challenging, and multidisciplinary. It often requires problem-based learning and collaboration with peers or mentors. If the students have been told what to do or how to start, then the task is too small and too directed.
The role of the teacher is to facilitate and guide the learner rather than directly instruct the student. Sometimes the student and teacher are co-learners and co-investigators.
The student's role is to investigate the task, problem solve, reflect on what he has learned, and teach others when possible. He is exploring, directing his own learning, producing his own knowledge, and learning from others.
Engaged learning projects use technology in a real-life empowering way. Technology is not an add-on to these projects, but it is an integral component which allows students to solve tasks and refocus their learning. It is the resource that allows students and teachers to work outside the four classroom walls.
*Taken from Plugging In
The students need to be grouped flexibly so that as learning tasks change, so can the groups. This flexible grouping enables students to have the best opportunity to focus on multiple and varied tasks in a self-selected manner.
You are probably including some of these elements currently in your instructional design. If you want more practice in identifying these elements, pick one of the projects below and identify each of the key elements we have described.
Find out if there are resources on the Internet to support your authentic problem or issue. Spend no more than one hour per problem. Remember these are just possible tasks to be used for your proposal. There will be time later to find more sites. WARNING: If after one hour you can find no appropriate or relevant sites, change your authentic task. The WEB might not be ready for your idea yet!
After searching, reflecting, and thinking about your possible choices, pick two of your ideas and write a proposal for each. You can copy and paste from this proposal template to get started. Submit them as indicated on your assignment page. The proposal should be no longer than a page. To view a sample proposal and its revision as well as facilitator comments, click here. Proposal Creation is a Process. Here is an organizer to use to help you write your proposals.
Learner Outcomes: What do you want your students to know and be able to do after they have completed the project? Be sure to include objectives for content, process, and product.Assessment: What will the students do at the end of the project to demonstrate their learning and "hit the target" you have set for them? (Assessment OF Learning)
How will you assess students throughout the project to determine if they are learning? What checkpoints have you built into your project? (Assessment FOR Learning)
Authentic Student Task: What problem or task will you create that will engage the students in the learning process?
Hook: How will you create a need for them to want to accomplish this task or problem?
Student-Directed Learning: How will you provide students with opportunities to direct their own learning?
Best Use of Technology: How could you use technology?
Look at the assignment page to determine the due date for this work.
What to submit: Your two proposals
Where to submit: Submit them as indicated on your assignment page.